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Fixed
Fixed in 1.19.14
Votes
1
Found in [Package]
1.19.11
Issue ID
ADDR-2368
Regression
No
Editor crashes on "AssetBundleLoadFromAsyncOperation::Perform" when accessing resources using IResourceLocation
Reproduction steps:
1. Open the user's attached project
2. Open RW/Scenes/Fire Range Scene
3. Enter the Play Mode
Expected result: The Editor does not crash
Actual result: The Editor crashes
Reproducible with: 1.19.11 (2020.3.22f1, 2021.1.28f1, 2021.2.2f1, 2022.1.0a14)
Could not test with: 2019.4.32f1 (Asset bundles can't be loaded because they were not built for this version)
Stack trace:
0x00007FF6A0B3A7CD (Unity) AssetBundleLoadFromAsyncOperation::Perform
0x00007FF6A192482B (Unity) PreloadManager::ProcessSingleOperation
0x00007FF6A1924EA6 (Unity) PreloadManager::Run
0x00007FF6A1E1C1C5 (Unity) Thread::RunThreadWrapper
0x00007FFEC96354E0 (KERNEL32) BaseThreadInitThunk
0x00007FFEC97A485B (ntdll) RtlUserThreadStart
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Resolution Note (fix version 1.19.14):
Fixed in Addressables 1.19.14 available for 2019.4 and above
This actually appears to be an issue with how the Asset Bundles were built in SBP. Rebuilding the bundles with the new 1.19.14 SBP version made everything work properly.