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Fixed

Fixed in 1.19.14

Votes

1

Found in [Package]

1.19.11

Issue ID

ADDR-2368

Regression

No

Editor crashes on "AssetBundleLoadFromAsyncOperation::Perform" when accessing resources using IResourceLocation

Package: Build Pipeline - Addressables

-

Reproduction steps:
1. Open the user's attached project
2. Open RW/Scenes/Fire Range Scene
3. Enter the Play Mode

Expected result: The Editor does not crash
Actual result: The Editor crashes

Reproducible with: 1.19.11 (2020.3.22f1, 2021.1.28f1, 2021.2.2f1, 2022.1.0a14)
Could not test with: 2019.4.32f1 (Asset bundles can't be loaded because they were not built for this version)

Stack trace:
0x00007FF6A0B3A7CD (Unity) AssetBundleLoadFromAsyncOperation::Perform
0x00007FF6A192482B (Unity) PreloadManager::ProcessSingleOperation
0x00007FF6A1924EA6 (Unity) PreloadManager::Run
0x00007FF6A1E1C1C5 (Unity) Thread::RunThreadWrapper
0x00007FFEC96354E0 (KERNEL32) BaseThreadInitThunk
0x00007FFEC97A485B (ntdll) RtlUserThreadStart

  1. Resolution Note (fix version 1.19.14):

    Fixed in Addressables 1.19.14 available for 2019.4 and above

    This actually appears to be an issue with how the Asset Bundles were built in SBP. Rebuilding the bundles with the new 1.19.14 SBP version made everything work properly.

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