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Fixed in 2018.2.X

Fixed in 2017.4.X, 2018.1.X



Found in


Issue ID




Editor crashes at RenderNodeQueue::SyncDependentJobs when submitting ScriptableRenderContext rendering loop for execution

Graphics - General


Steps to reproduce:
1. Download and
2. Open "Ruben" scene (Assets->Ruben)
3. Editor crashes
If Editor didn't crash
4. Open RubenPipleineAsset.cs (Assets->Ruben)
5. Make any change in the script and save (add a comment)
6. When compiling is complete select any object in the hierarchy

Results: Editor crashes when submitting ScriptableRenderContext rendering loop for execution after DrawShadow method call.

Reproduced with: 2018.2.0a4, 2018.1.0b11

Comments (12)

  1. rajputyahya51_unity

    Jul 31, 2020 04:13

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  2. fenoko

    Apr 28, 2020 16:28

    Wow, cool post. I’d like to write like this too – taking time and real hard work to make a great article… but I put things off too much and never seem to get started. Thanks though.

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