Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.16.0-preview.21
Issue ID
1293511
Regression
No
[ECS] ArgumentException is thrown when EntityCommandBuffer.DestroyEntity is used
How to reproduce:
1. Open the user's attached project("Iteration3-Jobs.zip")
2. Enter Play mode
3. Wait a couple of seconds
4. Press the left mouse button on the Plane
Expected results: ArgumentException is not thrown because Entity in CommandBuffer is not null
Actual results: ArgumentException is thrown
Reproducible with: 2020.2.0b14 (ECS 0.16.0-preview.21)
Couldn't test with: 2018.4.30f1, 2019.4.16f1, 2020.1.16f1, 2021.1.0a8 (Couldn't upgrade/downgrade)
Note: Does not reproduce if EntityManager is used directly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
Resolution Note:
The root of the error is that the user is creating temporary Entity ids (entity ids with negative indexes) with one ECB, then recording commands using these temporary Entity ids in another ECB. This is never valid.