Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.6.0a2
Issue ID
UUM-138644
Regression
Yes
[URP] Incorrectly scaled final color buffer when Upscaling is not active
Steps to reproduce:
- Enter playmode
- Left click the mouse multiple times. There is a script on the camera that will reduce the resolution scaling by 10% each click.
Actual results: Each time you left click, a new smaller image is generated and applied on top of the previous one.
Expected results: Each time you left click, the image becomes more pixelated
Note:
- I have tested builtin and it still works fine, so likely URP specific. Have not tested HDRP.
- Only tested windows DX12
- Regression is between 6.5.0a7 and 6.6.0a2
- Reproduces only when resizing buffers via ScalableBufferManager and Render Scale is set to <1 eg no Upscaling filters are active.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Add comment