Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X
Votes
29
Found in
2019.4.13f1
2021.1.0a2
Issue ID
1287702
Regression
Yes
Double-clicking a script in the Inspector window does not open the External Script Editor
How to reproduce:
1. Create a new Unity project
2. Create a new script and attach it to any GameObject
3. In the Inspector window double-click the Script field
Expected result: the external script editor is opened
Actual result: nothing happens
Reproducible with: 2019.4.13f1, 2021.1.0a2
Not reproducible with: 2018.4.28f1, 2019.4.12f1, 2020.1.0a1, 2020.1.11f1, 2020.2.0b9, 2021.1.0a1
-
AcidArrow
Oct 27, 2020 10:12
What are you changing in an LTS version that breaks basic functionality like this?
Why wasn't this caught by QA before release?
Or was it caught but you decided it's not a blocker?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is set to false
- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration
- Label with Dynamic Color is not getting Playmode tint in the UI Builder window
- Error "Could not create asset from Packages/com.unity.postprocessing/PostProcessing" when adding Post Processing package via Git URL for the first time
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a5
Resolution Note (fix version 2019.4):
Fixed in 2019.4.14f1