Search Issue Tracker
Active
Under Consideration for 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X
Votes
0
Found in
2020.3.40f1
2021.3.9f1
2022.1.16f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-15343
Regression
No
.Z component from a Vector3 UV-set is ignored when rendering in standalone builds
To reproduce:
1. Open the user’s project
2. Enter Play mode
3. Notice two colorful cubes
4. Build And Run (Platform: Windows, Mac, Linux)
5. Grab a capture of a Player with RenderDOC or similar
Expected result: The cubes are colorful in the Player as in the Editor, also they bind a float3 array as UV3s
Actual result: The right cube is single-color and binds a Float2 array as UV3s
Reproducible with: 2020.3.40f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Reproduced on: macOS Monterey 12.5.1 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment