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Fixed in 2018.2.X
Votes
55
Found in
5.3.5f1
Issue ID
810188
Regression
No
Disabling UI crashes at GameObject::IsActive
Steps to reproduce:
1. Open CrashTestDummy.zip project
2. Open SceneA (or SceneB)
3. Click the big button in the middle continuously until the editor crashes.
Reproduced with: 5.3.5p6, 5.4.0b24, 5.5.0a2, 5.6.2f1, 2017.3.0p1, 2018.1.0b2
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GDBMain
Feb 07, 2018 12:39
It's present in 2017.3.0p4
Please, fix it.
Menion-Leah
Jan 09, 2018 21:24
It happens a lot in Unity 2017.2 and 2017.3.0p1
I wasted weeks trying to get rid of this random crashes, both in editor and Android builds.
Please, fix it ASAP, it's impossible to ship a game that randomly crashes when user click on the UI.
LucasTaniolo
Dec 01, 2017 17:04
Happening a lot in 2017.2
Parn-Manas
Nov 24, 2017 10:00
2017.2 too often...
kashif-shabbir
Nov 10, 2017 07:03
Facing it in 2017.2
MapMan
Aug 21, 2017 12:06
Also encountered similar issue on 5.5.3p2 during scene transition (canvases get enabled/disabled). Here's the stack trace:
libc : Fatal signal 11 (SIGSEGV), code 2, fault addr 0x37303067 in tid 25156 (UnityMain)
DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
DEBUG : Build fingerprint: 'samsung/zeroltexx/zerolte:7.0/NRD90M/G925FXXU5EQD7:user/release-keys'
DEBUG : Revision: '10'
DEBUG : ABI: 'arm'
DEBUG : pid: 25138, tid: 25156, name: UnityMain >>> com.PlayfulPeople.Repertoire <<<
DEBUG : signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x37303067
DEBUG : r0 37303030 r1 b6d7ae10 r2 c37136d0 r3 00199e04
DEBUG : r4 37303030 r5 b6d7ae10 r6 0000000a r7 c37136d0
DEBUG : r8 00000045 r9 c34b7330 sl cc82cff8 fp cc82cff8
DEBUG : ip cc719714 sp ea711238 lr cbe4b704 pc cb489730 cpsr 200b0010
DEBUG :
DEBUG : backtrace:
DEBUG : #00 pc 0016c730 /data/app/com.PlayfulPeople.Repertoire-1/lib/arm/libunity.so (_ZNK10GameObject8IsActiveEv+8)
DEBUG : #01 pc 00b2e700 /data/app/com.PlayfulPeople.Repertoire-1/lib/arm/libunity.so (_ZN2UI13CanvasManager16AddDirtyRendererEPNS_6CanvasEPNS_14CanvasRendererE+36)
DEBUG : #02 pc 0016ea08 /data/app/com.PlayfulPeople.Repertoire-1/lib/arm/libunity.so (_ZN10GameObject14SendMessageAnyERK17MessageIdentifierR11MessageData+192)
DEBUG : #03 pc 0036cde8 /data/app/com.PlayfulPeople.Repertoire-1/lib/arm/libunity.so (_ZN9Transform19BroadcastMessageAnyERK17MessageIdentifierR11MessageData+56)
DEBUG : #04 pc 00b2eea4 /data/app/com.PlayfulPeople.Repertoire-1/lib/arm/libunity.so (_ZN2UI11CanvasGroup12AddToManagerEv+88)
DEBUG : #05 pc 00b2eddc /data/app/com.PlayfulPeople.Repertoire-1/lib/arm/libunity.so (_ZN2UI11CanvasGroup13AwakeFromLoadE17AwakeFromLoadMode+16)
DEBUG : #06 pc 00721bc8 /data/app/com.PlayfulPeople.Repertoire-1/lib/arm/libunity.so (_ZN18AwakeFromLoadQueue13AwakeFromLoadE17AwakeFromLoadModeb+404)
DEBUG : #07 pc 0016d5d8 /data/app/com.PlayfulPeople.Repertoire-1/lib/arm/libunity.so (_ZN10GameObject8ActivateEv+232)
DEBUG : #08 pc 00019a78 <anonymous:bbda0000>
watsonsong
Aug 08, 2017 05:29
It seems I met the same problem.
And I ask help at here. Is there any way to avoid this crash?
https://forum.unity3d.com/threads/crash-in-canvas-when-running-on-android-device.486790/
BoboShu
Jul 01, 2017 10:31
version 5.5.2f1
Alex-W
Jan 24, 2017 13:50
version 5.5.0f3
Alex-W
Jan 24, 2017 13:41
same here:
0x000000014004B586 (Unity) GameObject::IsActive
0x0000000141271BE5 (Unity) UI::CanvasManager::AddDirtyRenderer
0x000000014126CE26 (Unity) UI::CanvasRenderer::SetMesh