Search Issue Tracker

Active

Votes

1

Found in

1.17.0

Issue ID

UUM-131584

Regression

No

Device is not reset when using InputSystem.ResetDevice() with the Game view out of focus

Input System

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Click on Game view to Focus
5. Press “D“
6. Click anywhere on Editor to unfocus Game view
7. Wait until “Simulated device enabled:“ shows “False“
8. Repeat step 4
9. Move the mouse around the Game view and observe “ActiveControl.Device“

Expected result: “ActiveControl.Device:“ shows “Mouse“
Actual result: When magnitude exceeds that of Mouse.current “ActiveControl.Device“ shows “Simulation.UI.MousePosition:“

Reproducible with: 1.14.0 (6000.1.17f1), 1.17.0 (6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4)

Reproducible on:
Play Mode

Does not reproduce on:
Standalone Player

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Note:
- Does not reproduce when not unfocusing Play Mode when “Simulated device enabled:“ is “False“

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.