Search Issue Tracker
Fixed
Fixed in 2021.3.32f1, 2022.3.14f1, 2023.2.0b16, 2023.3.0a12, 7000.0.0a1
Votes
0
Found in
2022.3.10f1
Issue ID
UUM-51908
Regression
No
"Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
Reproduction steps:
1. Download the Project ”BUILDASSERT”
2. Open Command Prompt
3. Run “BUILDBAT“ in the Command Prompt
4. Launch “PLAYERPATH“
Expected result: Player runs succesfully
Actual result: Assertion Failed error
Reproducible with: 2022.3.10f1
Couldn’t test with: 2021.3.30f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6 - (Scripts have compiler errors when building)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
The editor requires IL2CPP and Windows Dedicated Server Build Support
Step 3 occasionally fails
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
Add comment