Search Issue Tracker
Fixed
Fixed in 2023.2.10f1, 2023.3.0b7
Votes
1
Found in
2023.3.0b6
Issue ID
UUM-62267
Regression
No
[Data Bindings] BindingUpdateTrigger.WhenDirty mode does not support multiple bindings
# Open attached project LocBindTest
# Open Scenes/SampleScene
# Press play
# Click in the gameview a few times to spawn some items.
# Change the game language using the gameview locale changer or via Windows/Asset Management/Localization Scene Tools
# Notice only 1 of the items are updated
Open the file InventoryService.cs
Add the following lines:
{code:java}
item.Config.Name.updateTrigger = BindingUpdateTrigger.EveryUpdate;
item.Config.Description.updateTrigger = BindingUpdateTrigger.EveryUpdate;{code}
Just before :
{code:java}
nameLabel.SetBinding("text", item.Config.Name);
descriptionLabel.SetBinding("text", item.Config.Description);{code}
Now run again, and notice all items are updated.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment