Search Issue Tracker
Fixed
Fixed in 2023.2.10f1, 2023.3.0b7
Votes
1
Found in
2023.3.0b6
Issue ID
UUM-62267
Regression
No
[Data Bindings] BindingUpdateTrigger.WhenDirty mode does not support multiple bindings
# Open attached project LocBindTest
# Open Scenes/SampleScene
# Press play
# Click in the gameview a few times to spawn some items.
# Change the game language using the gameview locale changer or via Windows/Asset Management/Localization Scene Tools
# Notice only 1 of the items are updated
Open the file InventoryService.cs
Add the following lines:
{code:java}
item.Config.Name.updateTrigger = BindingUpdateTrigger.EveryUpdate;
item.Config.Description.updateTrigger = BindingUpdateTrigger.EveryUpdate;{code}
Just before :
{code:java}
nameLabel.SetBinding("text", item.Config.Name);
descriptionLabel.SetBinding("text", item.Config.Description);{code}
Now run again, and notice all items are updated.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL
Add comment