Search Issue Tracker
Fixed
Fixed in 2023.2.10f1, 2023.3.0b7
Votes
1
Found in
2023.3.0b6
Issue ID
UUM-62267
Regression
No
[Data Bindings] BindingUpdateTrigger.WhenDirty mode does not support multiple bindings
- Open attached project LocBindTest
- Open Scenes/SampleScene
- Press play
- Click in the gameview a few times to spawn some items.
- Change the game language using the gameview locale changer or via Windows/Asset Management/Localization Scene Tools
- Notice only 1 of the items are updated
Open the file InventoryService.cs
Add the following lines:
{code:java}
item.Config.Name.updateTrigger = BindingUpdateTrigger.EveryUpdate;
item.Config.Description.updateTrigger = BindingUpdateTrigger.EveryUpdate;{code}
Just before :
{code:java}
nameLabel.SetBinding("text", item.Config.Name);
descriptionLabel.SetBinding("text", item.Config.Description);{code}
Now run again, and notice all items are updated.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment