Search Issue Tracker
Fixed in 3.2.0-pre.3
Votes
2
Found in [Package]
3.2.0-pre.2
Issue ID
1387772
Regression
No
Custom "TMP_InputValidator" causes input duplication on "TextMeshPro InputField"
How to reproduce:
1. Open project "1140242-TMPInputValidator.zip"
2. Go to the Build Settings and build for the iOS or Android
3. In the app press on the "Input FIeld 2"
4. Write "1"
5. Observe the result
6. Again write "1"
7. Observe the result
Expected result: "Input FIeld 2" is showing "9"
Actual result: "Input FIeld" is showing "91"
Reproducible with: 2.1.6 (2019.4.34f1), 3.0.6 (2020.3.25f1), 3.2.0-pre.2 (2021.2.7f1)
Could not test with: 4.0.0-pre.1 (2022.1.0b1) (iOS failing to build in Xcode, Android detects the apk file as a trojan)
Notes:
- "Input field 1" is working as expected and the 96th script line is "return (char)0" instead of "return ch"
- Bug is not reproducible in the Editor, Build, and WebGL
Reproduced with:
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
----------, Huawei - (ELS-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
VLNQA00391, Xiaomi Redmi 9A (M2006C3LG), Android 10, CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320
----------, Oppo Reno Z 中国版 (PCDM10), Android 11, CPU: NOT FOUND, GPU: PowerVR Rogue GM9446
----------, Samsung - (SM-G991U), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
Resolution Note (fix version 3.2.0-pre.3):
Fixed in: 3.2.0-pre.3 (2020.3.0f1 and above)