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Feature Request

Votes

0

Found in [Package]

1.0.0

Issue ID

DANB-510

Regression

No

Custom Physics Shape isn't applied to sprite when using the Aseprite Importer

Package: 2D Aseprite Importer

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How to reproduce:
1. Open the attached “Bug Report.zip“ project
2. Open the “BugScene“ Scene
3. Open the Scene view
4. Select the “tree_0“ GameObject in the Hierarchy

Expected result: The Collider Shape is the same as the Sprite Editor Custom Physics Shape
Actual result: The Collider Shape is different from the Sprite Editor Custom Physics Shape

Reproducible with: 1.0.0-pre.4 (2021.3.25f1), 1.0.0 (2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b7, 2023.3.0a2)

Reproducible on: macOS 13.4.1 Ventura (Intel)
Not reproducible on: No other environment tested

  1. Resolution Note:

    This is not a bug, but rather a gap in the feature set of Aseprite Importer. We have this feature on our radar and are considering it for future versions of the package.
    Thank you for bringing this to our attention.

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