Search Issue Tracker
Fixed
Fixed in 6000.4.0b6, 6000.5.0a6
Votes
0
Found in
6000.0.65f1
6000.3.3f1
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131646
Regression
No
Custom Attribute list items are misaligned in Graph Inspector
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create and open any Shader Graph (Assets > Create > Shader Graph)
- In the Shader Graph blackboard, click the + icon
- Select "Vector3" (or any other that has Custom Attributes property)
- Select the newly created "Vector3"
- In the Graph Inspector, find the Custom Attributes property
- Add a few items to the list
- Select any added item by clicking the reordering icon
- Observe the Value field
Actual results: The Value input field is misaligned/stuck to the top and not centered
Expected results: The Value input field is fully centered
Reproducible with versions: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Tested on (OS): Windows 11
Notes:
- Selecting the item is not necessary to observe the misalignment, but it becomes easier to see
- I believe this also affects the Name field, but it is not as observable
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
Resolution Note:
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.5.0a6):
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.4.0b6):
Fixed in 6000.4.0b6