Search Issue Tracker
Fixed
Fixed in 2022.3.13f1, 2023.1.20f1, 2023.2.0b17, 2023.3.0a11
Votes
0
Found in
2022.3.9f1
2023.1.15f1
2023.2.0b11
2023.3.0a7
Issue ID
UUM-49802
Regression
No
Creating material variant produces errors if there is no Materials folder
Steps to reproduce:
1. Open attached project "URPSprite.zip" and scene "SampleScene"
2. In Hierarchy window, select SampleCharacter GameObject
3. In Inspector window, Lit (Material) Component, press the hamburger (three dot) menu -> Create Variant for Renderer
4. Observe Console window
Expected result: No errors
Actual result: "Can't create asset because path is empty." "UnityException: Creating asset at path failed." errors
Reproducible with: 2022.3.9f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a7
Could not test with: 2021.3.30f1 (material variant creation not available)
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2023.3.0a11):
Fixed in 2023.3.0a11
Resolution Note (fix version 2023.2.0b17):
Fixed in 2023.2.0b17
Resolution Note (fix version 2023.1.20f1):
Fixed in 2023.1.20f1
Resolution Note (fix version 2022.3.13f1):
Fixed in 2022.3.13f1