Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
3
Found in
2021.2
Issue ID
1379504
Regression
Yes
Create Visual Studio Project Fails for Windows Desktop in IL2CPP Builds
How to reproduce
1. In a Windows editor open an existing project or create a new Unity project
2. In Build Settings set the platform to Windows
3. In Player Settings set the scripting backend to IL2CPP
4. In the Build Settings Windows check Create Visual Studio Project
5. Click Build to build the project
Expected Result: A Visual Studio solution is generated that can be built, run, and debugged
Actual Results: System.InvalidOperationException: IL2CPP doesn't support building with unityaot-win32 API compatibility level!
Reproducible with: 2021.2.0f1, 2022.1.0a15
Not reproduceable with: 2021.1 and earlier
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a1
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b8
Resolution Note (fix version 2021.2):
Fixed in 2021.2.9f1