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Fixed

Fixed in 2022.3.15f1, 2023.1.17f1, 2023.2.0a22, 2023.3.0a14

Votes

0

Found in

2022.3.1f1

2023.1.0b19

2023.2.0a19

2023.3.0a3

Issue ID

UUM-39696

Regression

No

Crash on VFXMemorySerializer::StoreObjects when converting to Subgraph Block

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How to reproduce:
# Import the attached package
# Convert Set Velocity from Direction and Speed to Subgraph Block

Notes:
* Reproduced on macOS
* Reproducible when uint property is Range Mode; No repro when uint is in Default Mode;
* MIght be relevant to UUM-39693

Callstack:

#0 0x00000102412424 in VFXMemorySerializer::StoreObjects(dynamic_array<PPtr<MonoBehaviour>, 0ul>)

#1 0x000001024137fd in VFXMemorySerializerBindings::StoreObjectsToByteArray(dynamic_array<PPtr<MonoBehaviour>, 0ul>, CompressionLevel)

#2 0x000001008c0623 in VFXMemorySerializer_CUSTOM_StoreObjectsToByteArray(ScriptingBackendNativeArrayPtrOpaque*, CompressionLevel, BlittableArrayWrapper&)

#3 0x000001decf625b in (wrapper managed-to-native) UnityEditor.VFX.VFXMemorySerializer:StoreObjectsToByteArray_Injected (UnityEngine.ScriptableObject[],UnityEngine.CompressionLevel,UnityEngine.Bindings.BlittableArrayWrapper&) [\\{0x7fa015cd18f8} + 0x6b] (0x1decf61f0 0x1decf62dd) [0x166082a80 - Unity Child Domain]

 

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