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Fixed
Fixed in 2022.3.15f1, 2023.1.17f1, 2023.2.0a22, 2023.3.0a14
Votes
0
Found in
2022.3.1f1
2023.1.0b19
2023.2.0a19
2023.3.0a3
Issue ID
UUM-39696
Regression
No
Crash on VFXMemorySerializer::StoreObjects when converting to Subgraph Block
How to reproduce:
# Import the attached package
# Convert Set Velocity from Direction and Speed to Subgraph Block
Notes:
* Reproduced on macOS
* Reproducible when uint property is Range Mode; No repro when uint is in Default Mode;
* MIght be relevant to UUM-39693
Callstack:
#0 0x00000102412424 in VFXMemorySerializer::StoreObjects(dynamic_array<PPtr<MonoBehaviour>, 0ul>)
#1 0x000001024137fd in VFXMemorySerializerBindings::StoreObjectsToByteArray(dynamic_array<PPtr<MonoBehaviour>, 0ul>, CompressionLevel)
#2 0x000001008c0623 in VFXMemorySerializer_CUSTOM_StoreObjectsToByteArray(ScriptingBackendNativeArrayPtrOpaque*, CompressionLevel, BlittableArrayWrapper&)
#3 0x000001decf625b in (wrapper managed-to-native) UnityEditor.VFX.VFXMemorySerializer:StoreObjectsToByteArray_Injected (UnityEngine.ScriptableObject[],UnityEngine.CompressionLevel,UnityEngine.Bindings.BlittableArrayWrapper&) [\\{0x7fa015cd18f8} + 0x6b] (0x1decf61f0 0x1decf62dd) [0x166082a80 - Unity Child Domain]
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