Search Issue Tracker
Fixed
Fixed in 6000.2.13f1, 6000.3.0b11, 6000.4.0a5, 6000.5.0a2
Votes
0
Found in
6000.2.11f1
6000.3.0b9
6000.4.0a4
6000.5.0a1
Issue ID
UUM-125809
Regression
Yes
Crash on UnityYAML::Read::ParsePlainScalar when opening a specific project
How to reproduce:
1. Open the attached “IN-123034” project
2. Observe the crash
Reproducible with: 6000.2.0a4, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4
Not reproducible with: 6000.0.62f1, 6000.2.0a3
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: The crash still reproduces after deleting the Library folder
First few lines of the stack trace:
0x00007FFDC577E191 (Unity) UnityYAML::Read::ParsePlainScalar
0x00007FFDC577DBCD (Unity) UnityYAML::Read::ParseNode
0x00007FFDC577BAA7 (Unity) UnityYAML::Read::Parse
0x00007FFDC57B6337 (Unity) MetaFileHandling::MetaFileAccessor::TryCreate
0x00007FFDC57F60A8 (Unity) FileHasher::ComputeFileHashJob
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes
Add comment