Search Issue Tracker
Fixed
Fixed in 6000.2.13f1, 6000.3.0b11, 6000.4.0a5, 6000.5.0a2
Votes
0
Found in
6000.2.11f1
6000.3.0b9
6000.4.0a4
6000.5.0a1
Issue ID
UUM-125809
Regression
Yes
Crash on UnityYAML::Read::ParsePlainScalar when opening a specific project
How to reproduce:
1. Open the attached “IN-123034” project
2. Observe the crash
Reproducible with: 6000.2.0a4, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4
Not reproducible with: 6000.0.62f1, 6000.2.0a3
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: The crash still reproduces after deleting the Library folder
First few lines of the stack trace:
0x00007FFDC577E191 (Unity) UnityYAML::Read::ParsePlainScalar
0x00007FFDC577DBCD (Unity) UnityYAML::Read::ParseNode
0x00007FFDC577BAA7 (Unity) UnityYAML::Read::Parse
0x00007FFDC57B6337 (Unity) MetaFileHandling::MetaFileAccessor::TryCreate
0x00007FFDC57F60A8 (Unity) FileHasher::ComputeFileHashJob
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment