Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.15f1
Issue ID
UUM-57817
Regression
Yes
Crash on UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () when opening a project
Reproduction steps:
1. Download, extract, and open the attached “repro-project“
2. Observe the crash
Reproducible with: 2022.3.5f1, 2022.3.15f1
Not reproducible with: 2021.3.33f1, 2022.3.4f1, 2023.2.3f1, 2023.3.0a17
Reproduced on: Windows 10
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x0000022D7BCEDEB9 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline ()
0x0000022D7BCEDA73 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:PrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset)
0x0000022D7BCECE13 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
0x0000022D7BCED635 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr)
0x00007FF90A084B6E (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\mini-runtime.c:3445] mono_jit_runtime_invoke
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Resolution Note:
We cannot invest in solving this issue. There is several elements here to take into account:
- The project is huge, it is far from a minimal reproduction project and it would require a lot of time for us to understand what is going on.
- The project contains a fork of URP certainly with custom modifications. We only support the version we release. If you have an issue with a specific API, please provide us a more precise issue.
- The implementation of the custom RP don't follow the requirement for it to work. If you look at UniversalRenderPipeline file, it says that it was not filled correctly due to AssetRipper not having some requirement. AssetRipper is developed out of Unity.
Feel free to submit a shorter project that produce the issue. If possible use non modified render pipeline and no additional tool that generate or modify assets.
If you want to open your project to get back some content, you can try manually edit the yaml of ProjectSettings/GraphicsSettings.asset:
- m_CustomRenderPipeline
- m_SRPDefaultSettings
This should be what make the editor crash at opening as the serialized layout don't exists anymore due to the modification done on the scrips.