Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.6.1-preview
Issue ID
LOC-80
Regression
No
Crash on UnityEditor.SerializedProperty.NextVisibleInternal when removing a "Locale Selector" when "String Database" is expanded
How to reproduce:
1. Open attached project "Case_1223020"
2. Click Edit->Project Settings
3. Select "Localization" and expand "String Database"
4. Select a "Locale Selector" and remove it by clicking the "-"
Reproducible with: 0.5.0 (2019.3.3f1, 2020.1.0a25, 2020.1.0a1), 0.6.1-preview (2019.3.3f1, 2020.1.0a25, 2020.1.0a1)
Not reproducible with: 0.3.1-preview (2018.4.18f1), 0.4.0 (2019.3.3f1) (due to different Localization Project Settings)
Could not test with: 2017.4.37f1 (No package)
First lines of stack trace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) UnityEditor.SerializedProperty.NextVisibleInternal (UnityEditor.SerializedProperty,bool) \[0x00014] in <e859a479319a4a5a8d9711977e98d28e>:0
at UnityEditor.SerializedProperty.NextVisible (bool) \[0x0000b] in <e859a479319a4a5a8d9711977e98d28e>:0
at UnityEditor.PropertyHandler.GetHeight (UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool) \[0x0011b] in <e859a479319a4a5a8d9711977e98d28e>:0
at UnityEditor.PropertyHandler.OnGUILayout (UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool,UnityEngine.GUILayoutOption\[]) \[0x00047] in <e859a479319a4a5a8d9711977e98d28e>:0
at UnityEditor.EditorGUILayout.PropertyField (UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool,UnityEngine.GUILayoutOption\[]) \[0x0000b] in <e859a479319a4a5a8d9711977e98d28e>:0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note:
Fixed in: 2019.3.7f1, 2020.1.0b3, 2020.2.0a3