Search Issue Tracker

In Progress

Fix In Review for 6000.0.X, 6000.2.X, 6000.3.0b6, 6000.4.0a2

Votes

0

Found in

6000.0.54f1

6000.1.14f1

6000.2.0b11

Issue ID

UUM-113224

Regression

No

Crash on TreeRenderer::ClearRenderers when exiting built project

-

How to reproduce:
1. Open the attached “IN-109176_CrashRepro“ project
2. Go to the Build Profiles window (File > Build Profiles)
3. Enable “Development Build”
4. Build And Run
5. Log in to the built project (Sign-in through Google was used in testing)
6. Enter the project world
7. Wait for 1 minute
8. Exit the built project (Press “Alt” + “F4”)

Reproducible with: 6000.0.54f1, 6000.1.14f1, 6000.2.0b11 (crashes instantly when loading built project in this version)
Couldn’t test with: 6000.3.0a3 (The project wouldn’t load (stuck on first loading screen))

Notes:
- The issue reproduces around 90% of the time
- It was noted that the cause of the crash is the windAsset of one of the m_LODTreeInstanceData, due to invalid memory

Reproducible on: Windows 11, macOS (by user)
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 6000.4.0a2):

    Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit.

  2. Resolution Note (fix version 6000.3.0b6):

    Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit.

  3. Resolution Note (fix version 6000.2):

    Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit.

  4. Resolution Note (fix version 6000.0):

    Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.