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Fixed

Fixed in 2022.3.67f1, 6000.0.58f1, 6000.2.3f1, 6000.3.0b1

Votes

3

Found in

2022.3.65f1

6000.0.54f1

6000.2.0b13

6000.3.0a3

Issue ID

UUM-113215

Regression

Yes

Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android

-

How to reproduce:
1. Open the “ReproProject.zip“ project
2. Open the “SampleScene“ scene
3. Build and Run for Android

Expected result: No crash
Actual result: A crash occurs during the process of building for Android

Reproducible with: 2023.2.0a10, 6000.0.54f1, 6000.1.14f1, 6000.2.0b13, 6000.3.0a3
Not reproducible with: 2023.2.0a9

Reproducible environment: macOS 15.4.1  (M4 Max), Windows 11 (Reporters)
Not reproducible environment: No other environment tested

Notes:
- Reproduces when building for Android
- The reporter also mentioned that it only happens when objects from an older project were brought to an upgraded project
- Does not reproduce when building for iOS,or macOS Standalone

First few lines of Stacktrace:
0x00007FFA9450010A (Unity) TransferPixelDataForMaskTemplate<_sprite_packing_char2>
0x00007FFA9450ADA5 (Unity) TransferPixelDataForMask
0x00007FFA9450ACA1 (Unity) TransferPixelData
0x00007FFA94504AE5 (Unity) FillImageOfAtlas

  1. Resolution Note (fix version 6000.3.0b1):

    Thank you for the report, this will be fixed on the upcoming 6000.3 editor version

  2. Resolution Note (fix version 6000.2.3f1):

    Thank you for the report! This will be fixed in the upcoming 6000.2 editor version

Comments (2)

  1. juaneduardobalderas149

    Sep 06, 2025 19:40

    developer.android.com
    developer.apple.com

  2. juaneduardobalderas149

    Sep 06, 2025 19:33

    Gracias

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