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Under Consideration for 6000.1.X
Votes
4
Found in
6000.1.4f1
6000.2.0f1
Issue ID
UUM-107673
Regression
No
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Reproduction steps:
1. Create a new “Universal 3D” project
2. In the Hierarchy, right-click in an empty area, go to “3D Object“, and select any 3D object to add it to the Scene
3. Observe the crash
Reproducible with: 6000.1.0f1, 6000.1.1f1, 6000.1.2f1, 6000.1.3f1, 6000.1.4f1, 6000.2.0f1
Reproducible on: Windows 11 (24H2) (reporter), Windows 10 (22H2) (other reporter)
Not reproducible on: No other environments tested
Notes:
* Not reproduced by CQA
* Crash is rare and inconsistent for the reporters
* From current reports, it seems to only happen with URP
* From current reports, it seems to only happen on Windows
First few lines of the stack trace:
0x00007FFA0ED30B08 (Unity) tlsf_free
0x00007FFA0C8AB6FB (Unity) DynamicHeapAllocator::Deallocate
0x00007FFA0C8A2735 (Unity) DelayedPointerDeletionManager::CleanupPendingMainThreadPointersInternal
0x00007FFA0C8A0F03 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FFA0C8AA173 (Unity) MemoryManager::Allocate
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