Search Issue Tracker
Fixed in 3.0.1
Votes
0
Found in [Package]
1.5.1, 2.1.1, 3.0.0
Issue ID
1276594
Regression
No
Crash on TextCore::FontEngine::GetGlyphPairAdjustmentTable when saving a Font Asset
Reproduction steps:
1. Open user's attached project and download attached "상용한글2350자.txt"
2. Open Window > TextMeshPro > Font Asset Creator
3. Set Source Font File to "sapphire - Card Name", Sampling Point Size to Auto Sizing, Padding to 5, Packing Method to Optimum, Atlas Resolution to 512 and 512, Character Set to Custom Characters
4. Copy all the characters from "상용한글2350자.txt" into Custom Character list
5. Set Render Mode to SDF and enable Get Kerning Pairs
6. Press "Generate Font Atlas"
7. Save the Font Asset
-- observe crash
Reproducible with: 2018.4.27f1 (1.4.1, 1.5.1), 2019.4.10f1 (2.0.0, 2.1.1), 2020.1.6f1, 2020.2.0b3 (3.0.0-preview.1, 3.0.0)
Not reproducible with: 2020.1.6f1, 2020.2.0b3 (3.0.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [XR] HMD is locked to the floor level and background is locked to the HMD movement when waking up the HMD after second forced sleep
- Physics Material 2D typed values are parsed and clamped before OnValidate
- Root Motion Node dropdown does not update visually when undoing a change with Ctrl+Z
- Variable names are not truncated in Property path info view panel in Data Source Path field
- Rotation gizmo extends beyond the gray circle and is warped 3when the selected GameObject is near a vertical edge of the Scene view
Resolution Note (fix version 3.0.1):
Fixed in TMP 3.0.1