Search Issue Tracker
Fixed
Fixed in 6000.2.0a10
Votes
0
Found in
6000.2.0a9
Issue ID
UUM-119588
Regression
Yes
Crash on SerializedFile::IndexTextFile when importing specific assets
How to reproduce:
1. Create a new project
2. Drag and drop into /Assets the custom package: “IN-112289_ModelBug.unitypackage”
3. When prompted to import the package, click “Import”
4. Observe the crash
Reproducible with: 6000.2.0a8 (8a36f491c000), 6000.2.0a9
Not reproducible with: 6000.0.57f1, 6000.2.0a7, 6000.2.3f1, 6000.3.0b1 (fcdf07aae9b4)
Fixed in: 6000.2.0a10
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of the crash:
0x00007FFE4981FCA8 (Unity) SerializedFile::IndexTextFile
0x00007FFE4982102D (Unity) SerializedFile::InitializeRead
0x00007FFE49805210 (Unity) PersistentManager::GetStreamNameSpaceInternal
0x00007FFE49803479 (Unity) PersistentManager::GetAllFileIDs
0x00007FFE49803DB0 (Unity) PersistentManager::GetInstanceIDsAtPath
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment