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Fixed
Fixed in 1.3.8 - Entities
Votes
1
Found in [Package]
1.3.0-pre.4 - Entities
Issue ID
ECSB-1465
Regression
No
Crash on RaiseException or "Could not allocate memory: " Fatal Error when a scene is left idle
How to reproduce:
1. Open the “IN-81857_repro“ project
2. Open the “Main“ scene
3. Leave the Editor idle for 3+ hours
Expected result: The Editor runs
Actual result: The Editor crashes
Reproducible with: 6000.0.14f1
Could not test with: 2021.3.42f1 (some required packages were missing), 2022.3.42f1, 6000.0.15f1 (due to a different crash)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: On CQA’s end there was no Stack trace but a Fatal Error
Fatal Error:
Could not allocate memory: System out of memory!
Trying to allocate: 4497342464B with 16384 alignment. MemoryLabel: NativeArray
Allocation happened at: Line:132 in C:\build\output\unity\unity\Runtime\Export\Unsafe\UnsafeUtility.bindings.h
Stack Trace:
{{0x00007FFEFF23B699 (KERNELBASE) RaiseException }}
{{0x00007FFD9B352542 (Unity) LaunchBugReporter }}
{{0x00007FFD9AC1990F (Unity) EditorMonoConsole::LogToConsoleImplementation }}
{{0x00007FFD9AC1A40A (Unity) EditorMonoConsole::LogToConsoleImplementation }}
{{0x00007FFD9B8C9B9D (Unity) DebugStringToFilePostprocessedStacktrace}}
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