Search Issue Tracker
Fixed
Fixed in 6000.0.18f1, 7000.0.0a1
Votes
5
Found in
6000.0.16f1
Issue ID
UUM-78661
Regression
Yes
Crash on PopulateContacts when many collisions are made simultaneously
How to reproduce:
1. Open the “IN-82725_repro“ project
2. Open the “Level“ scene
3. Enter Play mode and wait for around 5 seconds
Expected result: The Editor continues to run
Actual result: The Editor crashes
Reproducible with: 6000.0.14f1, 6000.0.16f1
Not reproducible with: 2021.3.43f1, 2022.3.44f1, 6000.0.13f1
Reproducible on: Windows 10, macOS 14.4.1 M2 (user’s device)
Not reproducible on: No other environment tested
First few lines of the Stack Trace:
0x00007FFC3E4A177A (Unity) PopulateContacts
0x00007FFC3E49EF04 (Unity) PhysicsManager2D::ConvertCollision2DToScripting
0x00007FFC3DC1D681 (Unity) SetupArgumentsForMessageInvocation
0x00007FFC3DC1774A (Unity) MonoBehaviour::HandleNotifications
0x00007FFC3D501320 (Unity) GameObject::SendMessageAny
Notes:
- Not reproducible in Player
- If the issue does not reproduce, exit the Play mode and enter again
Comments (3)
-
argibaltzi
Aug 28, 2024 14:58
this needs to be fixed urgently, we have this crash on a finished game ready for shipping!
-
MyrDovh
Aug 26, 2024 22:13
It is reproducible in the Player (tested on iOS)!
-
Andreas010
Aug 24, 2024 17:45
I experience this issue in Player too
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Resolution Note (fix version 6000.0.18f1):
Fix for this issue will be available on Unity 6000.0.18f1 and above