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Fixed

Fixed in 6000.0.18f1, 7000.0.0a1

Votes

5

Found in

6000.0.16f1

Issue ID

UUM-78661

Regression

Yes

Crash on PopulateContacts when many collisions are made simultaneously

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How to reproduce:
1. Open the “IN-82725_repro“ project
2. Open the “Level“ scene
3. Enter Play mode and wait for around 5 seconds

Expected result: The Editor continues to run
Actual result: The Editor crashes

Reproducible with: 6000.0.14f1, 6000.0.16f1
Not reproducible with: 2021.3.43f1, 2022.3.44f1, 6000.0.13f1

Reproducible on: Windows 10, macOS 14.4.1 M2 (user’s device)
Not reproducible on: No other environment tested

First few lines of the Stack Trace:
0x00007FFC3E4A177A (Unity) PopulateContacts
0x00007FFC3E49EF04 (Unity) PhysicsManager2D::ConvertCollision2DToScripting
0x00007FFC3DC1D681 (Unity) SetupArgumentsForMessageInvocation
0x00007FFC3DC1774A (Unity) MonoBehaviour::HandleNotifications
0x00007FFC3D501320 (Unity) GameObject::SendMessageAny

Notes:
- Not reproducible in Player
- If the issue does not reproduce, exit the Play mode and enter again

  1. Resolution Note (fix version 6000.0.18f1):

    Fix for this issue will be available on Unity 6000.0.18f1 and above

Comments (3)

  1. argibaltzi

    Aug 28, 2024 14:58

    this needs to be fixed urgently, we have this crash on a finished game ready for shipping!

  2. MyrDovh

    Aug 26, 2024 22:13

    It is reproducible in the Player (tested on iOS)!

  3. Andreas010

    Aug 24, 2024 17:45

    I experience this issue in Player too

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