Search Issue Tracker
Fixed
Fixed in 2022.2.19f1, 2023.1.0b17, 2023.2.0a17
Votes
0
Found in
2022.2.13f1
2023.1.0b10
2023.2.0a8
Issue ID
UUM-31318
Regression
Yes
Crash on MonoScriptInfoScraper::GetAssemblyScrapedMonoScripts when opening the project containing com.unity.netcode.gameobjects
Reproduction steps:
1. Open the attached Project “OpenCrash”
Expected result: The project opens
Actual result: Editor crashes
Reproducible with: 2022.2.0a3, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8
Not reproducible with: 2020.3.46f1, 2021.3.22f1, 2022.2.0a2
Reproducible on: macOS 13.2.1 (M1 Max), Windows 10
First few lines of stack trace:
0x00007FFFA5F91817 (Unity) MonoScriptInfoScraper::GetAssemblyScrapedMonoScripts
0x00007FFFA5F99662 (Unity) MonoScriptInfoScraper::ScanForSourceGeneratedMonoScriptInfo
0x00007FFFA5FBD9D6 (Unity) MonoManager::AnalyzeDomain
0x00007FFFA5FC6D3F (Unity) MonoManager::LoadAllAssembliesAndSetupDomain
0x00007FFFA5FC9CEF (Unity) MonoManager::ReloadAssembly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment