Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.1.X, 2021.2.X
Fix In Review for 2020.3.X
Votes
2
Found in
2019.3.15f1
2019.4
2021.1
Issue ID
1285338
Regression
No
Crash on MissingMethodException when running a build
How to reproduce:
1. Open the user's attached project ("ReferenceConverterNotFound.zip")
2. Build and run
Expected results: The project is built and run successfully
Actual results: The project is built, but when it's run it crashes
Reproducible with: 2019.4.13f1, 2020.1.11f1, 2020.2.0b9, 2021.1.0a1
Could not test with: 2018.4.28f1 (Couldn't downgrade)
Exception:
MissingMethodException: Constructor on type 'System.ComponentModel.ReferenceConverter' not found.
Note:
1. Reproducible with Mono and IL2CPP
2. Reproducible with Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a3
Scripting: Fix runtime crashes due to TypeConverter classes missing their default constructor
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b7
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.17f1