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Found in [Package]
2.1.0
Issue ID
BAR-396
Regression
No
Crash on MemoryProfiler::GetAllocationRoot when switching scenes after Play mode
Reproduction steps:
1. Open the attached "ReproProject_98541" project
2. Open scene "Scenes/PelletGrabber"
3. Enter Play mode, let it run for ~1 minute
4. Without exiting Play mode, switch to scene "Scenes/Zombie AI", let it run for ~1 minute
5. Without exiting Play mode, switch back to "Scenes/PelletGrabber"
Expected result: The Editor switches back to the other scene
Actual result: The Editor crashes
Reproducible with: 2.1.2 (6000.0.46f1, 6000.1.0b14, 6000.2.0a8)
Couldn't test with: 1.6.0-pre.1 (2022.3.61f1) (Issues with scripts)
Reproducible on: Windows 11 (User), MacOS 15.3.2 (Intel)
Not reproducible on: No other environment tested
Note:
If the crash does not occur after Step 5, repeat Steps 2-5 a few times.
Stacktrace:
0x00007FFCE7FCC8DB (Unity) MemoryProfiler::GetAllocationRoot
0x00007FFCE840943C (Unity) MemoryProfiler::UnregisterAllocation
0x00007FFCE7FC74C4 (Unity) MemoryManager::RegisterDeallocation
0x00007FFCE7FC9108 (Unity) MemoryManager::TryDeallocateWithLabel
0x00007FFCE7FCA933 (Unity) free_alloc_internal
0x00007FFCE86E539B (Unity) core::vector<ScrapedMonoScriptInfo,core::allocator<ScrapedMonoScriptInfo,0> >::~vector<ScrapedMonoScriptInfo,core::allocator<ScrapedMonoScriptInfo,0> >
0x00007FFCE86E9343 (Unity) MonoScriptInfoScraper::ClearDataForAssemblyName
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