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Fixed in 2022.1.X

Votes

1

Found in

2018.4

2019.3

2019.3.3f1

2020.1

2020.2

Issue ID

1227302

Regression

No

Crash on MemoryManager::Allocate when calling AssetDatabase.CreateAsset in OnProcessShader

Asset Import Pipeline

-

How to reproduce:
1. Open attached project "Case_1227302"
2. In the Menu Bar select File and click "Build And Run"

Reproducible with: 2018.4.21f1, 2019.3.9f1, 2020.1.0b5, 2020.2.0a7
Not reproducible with: 2017.4.39f1

First lines of the stack trace:
0x00007ff6f26d3467 (Unity) MemoryManager::Allocate
0x00007ff6f26e8cac (Unity) malloc_internal
0x00007ff6f1d52dae (Unity) core::StringStorageDefault<char>::allocate
0x00007ff6f1d52f00 (Unity) core::StringStorageDefault<char>::assign
0x00007ff6f1d52e4e (Unity) core::StringStorageDefault<char>::assign
0x00007ff6f357e79c (Unity) SerializedFile::WriteObject
0x00007ff6f354c2ff (Unity) PersistentManager::WriteFile

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a1

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