Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2018.4
2019.3
2019.3.3f1
2020.1
2020.2
Issue ID
1227302
Regression
No
Crash on MemoryManager::Allocate when calling AssetDatabase.CreateAsset in OnProcessShader
How to reproduce:
1. Open attached project "Case_1227302"
2. In the Menu Bar select File and click "Build And Run"
Reproducible with: 2018.4.21f1, 2019.3.9f1, 2020.1.0b5, 2020.2.0a7
Not reproducible with: 2017.4.39f1
First lines of the stack trace:
0x00007ff6f26d3467 (Unity) MemoryManager::Allocate
0x00007ff6f26e8cac (Unity) malloc_internal
0x00007ff6f1d52dae (Unity) core::StringStorageDefault<char>::allocate
0x00007ff6f1d52f00 (Unity) core::StringStorageDefault<char>::assign
0x00007ff6f1d52e4e (Unity) core::StringStorageDefault<char>::assign
0x00007ff6f357e79c (Unity) SerializedFile::WriteObject
0x00007ff6f354c2ff (Unity) PersistentManager::WriteFile
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance Samples are using the obsolete "FindFirstObjectByType" method
- [UVCS] Wrong folder moved to changelist after shelve/unshelve sequence
- Object Selector becomes unresponsive when selecting root UI Document as Data Source for Add Binding in UI Builder
- Search #Light.m_Shadows.m_Type query block does not detect default Light objects in Scene unless they were modified
- Shader Graph "Create Node" menu has a doubled text in search when the text was deleted replaced to the space and then the exact same text was entered
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a1