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Fixed in 2022.3.7f1, 2023.1.7f1, 2023.2.0b2, 2023.3.0a1
Under Consideration for 2024.1.X
Votes
3
Found in
2022.3.5f1
2023.1.0b12
2023.2.0a10
2023.3.0a1
2024.1.0a1
Issue ID
UUM-33301
Regression
Yes
Crash on keywords::LocalSpace::Find when opening Frame debugger with a compute shader in the scene
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Enter The Play Mode
3. Open the Frame Debugger (Window > Analysis > FrameDebugger)
4. Click the “Enable“ button
Expected result: Frame debugger is enabled
Actual result: Editor crashes
Reproducible with: 2022.2.0b12, 2022.2.16f1, 2023.1.0b12, 2023.2.0a10
Not reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.0b11
Reproducible on: Windows 10
First few lines of stack trace:
{noformat}0x00007ff754053ccf (Unity) keywords::LocalSpace::Find
0x00007ff753f74d27 (Unity) FrameDebugger::AddKeywordsToFrameDebuggerData
0x00007ff753f7fbb7 (Unity) FrameDebugger::SetNextShaderKeywords
0x00007ff754005ab3 (Unity) ComputeShader::BeforeDispatch
0x00007ff754009080 (Unity) ComputeShader::DispatchComputeShader{noformat}
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dwb_unity
Jul 18, 2023 18:10
I worked around this by avoiding use of multicompile and instead mapping each kernel to a single define.