Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
3
Found in
2019.3.15f1
2020.1.0b2
2020.2.0a1
Issue ID
1230177
Regression
Yes
Crash on GetRenderPipelineScript when opening a specific project
Reproduction steps:
1. Open the attached project ("1230177.zip")
2. If the project didn't crash, close the project and reopen it
Reproducible with: 2020.1.0b2, 2020.1.0b3, 2020.2.0a1, 2020.2.0a4
Not reproducible with: 2019.3.7f1,2020.1.0a1, 2020.1.0b1
First lines of the stacktraces:
0x00007FF7216A7729 (Unity) GetRenderPipelineScript
0x00007FF7216B2B27 (Unity) ScriptableRenderContext::ShouldUseRenderPipeline
0x00007FF7240BB89C (Unity) ShouldGenerateTiersForSnippet
0x00007FF721980B76 (Unity) ShaderLab::Program::CompileShaderSubProgram
0x00007FF721982B97 (Unity) ShaderLab::Program::GetMatchingSubProgram
0x00007FF721E7FDEB (Unity) scripting_thread_is_attached
0x00007FF721E79DAE (Unity) ScriptingInvocation::SetDefaults
0x00007FF721E72C9B (Unity) ScriptingInvocation::ScriptingInvocation
0x00007FF721219E27 (Unity) GraphicsSettings::CleanupRenderPipeline
0x00007FF7216B2B4B (Unity) ScriptableRenderContext::ShouldUseRenderPipeline
-
deram_scholzara
Apr 18, 2020 17:58
This wasn't actually fixed.
-
MasterTechnologies
Apr 11, 2020 17:34
I still have this problem (or a similar one) for my project in 2020.1.0b5, and it has been present since 2020.1.0b2. Loading the project works in 2020.1.0b1.
Deleting the library folder allows me to load the project once, but it reappears after a restart.
-
deram_scholzara
Mar 30, 2020 22:22
Yep - I'm also hitting this on one of my projects. I can delete the Library folder to get around it, but it reoccurs the next time I try to open the project without deleting the Library.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a7
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b5
Resolution Note (fix version 2019.4):
Fixed in 2019.4.3f1