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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in




Issue ID




Crash on GetRenderPipelineScript when opening a specific project

Graphics - General


Reproduction steps:
1. Open the attached project ("")
2. If the project didn't crash, close the project and reopen it

Reproducible with: 2020.1.0b2, 2020.1.0b3, 2020.2.0a1, 2020.2.0a4
Not reproducible with: 2019.3.7f1,2020.1.0a1, 2020.1.0b1

First lines of the stacktraces:
0x00007FF7216A7729 (Unity) GetRenderPipelineScript
0x00007FF7216B2B27 (Unity) ScriptableRenderContext::ShouldUseRenderPipeline
0x00007FF7240BB89C (Unity) ShouldGenerateTiersForSnippet
0x00007FF721980B76 (Unity) ShaderLab::Program::CompileShaderSubProgram
0x00007FF721982B97 (Unity) ShaderLab::Program::GetMatchingSubProgram

0x00007FF721E7FDEB (Unity) scripting_thread_is_attached
0x00007FF721E79DAE (Unity) ScriptingInvocation::SetDefaults
0x00007FF721E72C9B (Unity) ScriptingInvocation::ScriptingInvocation
0x00007FF721219E27 (Unity) GraphicsSettings::CleanupRenderPipeline
0x00007FF7216B2B4B (Unity) ScriptableRenderContext::ShouldUseRenderPipeline

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a7

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b5

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.3f1

Comments (13)

  1. deram_scholzara

    Apr 18, 2020 17:58

    This wasn't actually fixed.

  2. MasterTechnologies

    Apr 11, 2020 17:34

    I still have this problem (or a similar one) for my project in 2020.1.0b5, and it has been present since 2020.1.0b2. Loading the project works in 2020.1.0b1.

    Deleting the library folder allows me to load the project once, but it reappears after a restart.

  3. deram_scholzara

    Mar 30, 2020 22:22

    Yep - I'm also hitting this on one of my projects. I can delete the Library folder to get around it, but it reoccurs the next time I try to open the project without deleting the Library.

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