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Fixed
Fixed in 6000.3.0b5, 6000.4.0a2
Votes
0
Found in
6000.3.0a3
6000.4.0a1
Issue ID
UUM-114580
Regression
Yes
Crash on DragAndDropForwarding::DispatchDragAndDropMultiple when performing various Drag and Drop operations in the Editor
How to reproduce:
1. Open the "UUM-114580_DragAndDrop.zip" project
2. Expand the "Archer" Sprite Sheet located in "Assets/Sprites"
3. Select 2 or more pieces from the expanded sheet
4. Drag and drop the selected pieces into the Hierarchy window
5. Observe the crash
Reproducible in: 6000.3.0a1, 6000.3.0a3, 6000.4.0a1
Not reproducible in: 6000.0.58f1, 6000.2.0b1, 6000.2.6f1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment data tracked
First few lines of stacktrace:
{noformat}
13 Unity.dll 0x7ff806ae450b [inlined] DragAndDropForwarding::DispatchDragAndDropMultiple (DragAndDropForwarding.cpp:337)
14 Unity.dll 0x7ff806ae450b DragAndDropForwarding::ForwardDragAndDrop (DragAndDropForwarding.cpp:532)
15 Unity.dll 0x7ff806b0db3a InternalEditorUtilityBindings::HierarchyWindowDragByID (InternalEditorUtility.bindings.cpp:652)
16 Unity.dll 0x7ff805567556 InternalEditorUtility_CUSTOM_HierarchyWindowDragByID (EditorBindings.gen.cpp:17276){noformat}
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Resolution Note:
I can't repro this bug, and neither could Unity's CQA team.
We don't know if it's a user project that contains special conditions that makes it crash, or something that's true of every project. Please provide a project that makes the bug reproducible, along with repro steps that are more precise than "do A or B with any asset", which clearly if this was making Unity crash consistently, then Unity would be completely unusable.
Also, please specify what exact version corresponds to the line numbers in the call stack provided. I will assume it's 6000.3.0a3.
Resolution Note (fix version 6000.4.0a2):
I can't repro this bug, and neither could Unity's CQA team.
We don't know if it's a user project that contains special conditions that makes it crash, or something that's true of every project. Please provide a project that makes the bug reproducible, along with repro steps that are more precise than "do A or B with any asset", which clearly if this was making Unity crash consistently, then Unity would be completely unusable.
Also, please specify what exact version corresponds to the line numbers in the call stack provided. I will assume it's 6000.3.0a3.