Search Issue Tracker
Fixed in 2022.3.9f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a3
Votes
1
Found in
2022.3.6f1
2023.1.7f1
2023.2.0b2
2023.3.0a3
Issue ID
UUM-45217
Regression
Yes
Crash on DestroyRemovedGameObjects when opening a specific scene
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Open “SCENENAME“ scene
Expected result: Scene opens
Actual result: Editor crashes
Reproducible with: 2022.2.0a13, 2022.3.6f1, 2023.1.7f1, 2023.2.0b2
Not reproducible with: 2021.3.29f1, 2022.2.0a12
Reproducible on: Windows 10
First few lines of stack trace:
{noformat}0x00007ff6031914ca (Unity) DestroyRemovedGameObjects
0x00007ff603195afa (Unity) MergePrefabChanges
0x00007ff60317838d (Unity) MergePrefabInternal
0x00007ff6031747c4 (Unity) MergeAllPrefabInstanceInfosDuringLoad
0x00007ff603175982 (Unity) MergeAllPrefabInstancesDuringLoad{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
- “MissingReferenceException”, “NullReferenceException” and GUI errors are spammed in the Console when selecting “Boris” GameObject in the Prefab field of the “Plunkah” GameObject in the “_IK” Sample scene
- "Upload Symbols Failed" is thrown when Archive validation is being done in Xcode
Add comment