Search Issue Tracker
Fixed
Fixed in 2022.3.9f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0a3
Votes
1
Found in
2022.3.6f1
2023.1.7f1
2023.2.0b2
2023.3.0a3
Issue ID
UUM-45217
Regression
Yes
Crash on DestroyRemovedGameObjects when opening a specific scene
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Open “SCENENAME“ scene
Expected result: Scene opens
Actual result: Editor crashes
Reproducible with: 2022.2.0a13, 2022.3.6f1, 2023.1.7f1, 2023.2.0b2
Not reproducible with: 2021.3.29f1, 2022.2.0a12
Reproducible on: Windows 10
First few lines of stack trace:
{noformat}0x00007ff6031914ca (Unity) DestroyRemovedGameObjects
0x00007ff603195afa (Unity) MergePrefabChanges
0x00007ff60317838d (Unity) MergePrefabInternal
0x00007ff6031747c4 (Unity) MergeAllPrefabInstanceInfosDuringLoad
0x00007ff603175982 (Unity) MergeAllPrefabInstancesDuringLoad{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Converting Properties to Sub-Graphs centers them in the Shader Graph Workspace
- "Fragment" block connection point has overlapping borders
- Shader Graph Node collapse/expand button has a corrupted arrow
- Vertical Layout Group doesn't maintain proper spacing when nested UI elements change size at runtime
- Error "Objects are trying to be loaded during a domain backup. This is not allowed as it will lead to undefined behaviour!" when entering Play Mode with the PBR Sky Shader Graph created in Project
Add comment