Search Issue Tracker
Fixed
Fixed in 6000.2.9f1, 6000.3.0b7, 6000.4.0a3
Votes
2
Found in
6000.1.14f1
6000.2.2f1
Issue ID
UUM-114301
Regression
No
Crash on D3D12GetInterface when creating a new project
How to reproduce:
1. Create a new project
Expected result: The project opens
Actual result: The project fails to open
Reproducible with: 6000.1.12f1, 6000.1.14f1
Reproducible on: Windows 10 (reporter)
Notes:
- Not reproduced by CQA
- Issue reproduced when creating a project different templates
- Reportedly the crash occurs when the loading screen reaches “Initializing Graphics” step
- The project disappears from Unity Hub after the crash
First few lines of stack trace:
{noformat}0x00007FFD2CE713A9 (D3D12Core) D3D12GetInterface
0x00007FFD2CE0036E (D3D12Core) D3D12GetInterface
0x00007FFD940D5406 (d3d12) GetBehaviorValue
0x00007FFD2CF372FB (D3D12Core) D3D12GetInterface
0x00007FFD2CE5B57C (D3D12Core) D3D12GetInterface{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Add comment