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Fixed
Fixed in 6000.0.50f1, 6000.1.4f1, 6000.2.0b2, 7000.0.0a27
Votes
0
Found in
6000.0.47f1
6000.1.0b15
6000.2.0a9
Issue ID
UUM-103177
Regression
No
[MacOS] Crash on CompositeCollider2D::PrepareShapes when adding or removing Components from a Prefab with a Composite Collider 2D Component
Steps to reproduce:
1. Open the “user’s attached project”
2. Open the “Desk_L” Prefab Asset
3. Add or remove the “Box Collider 2D” Component through the Inspector
4. Observe the crash
Reproducible with versions: 2023.3.0a14, 6000.0.47f1, 6000.2.0b15, 6000.2.0a9
Couldn't test with versions: 2021.3.51f1, 2022.3.61f1, 2023.3.0a13 (due to compiler errors)
Reproducible on: macOS 15.3.2 (M1 Max)
Not reproducible on: Windows 10
Note: also reproducible with the “Sprite Renderer” or Script Components
First few lines of StackTrace:
{noformat}
#0 0x00000105449010 in CompositeCollider2D::PrepareShapes(core::vector<Box2D::b2Shape, core::allocator<Box2D::b2Shape, 0ul>>&, Matrix4x4f const&)
#1 0x00000105420ed4 in Collider2D::CreateFixtures(Rigidbody2D)
#2 0x00000105447280 in CompositeCollider2D::AwakeFromLoad(AwakeFromLoadMode)
#3 0x00000104d4ee14 in AwakeFromLoadQueue::InvokeAwakeFromLoad(AwakeFromLoadQueue::Item, unsigned int, AwakeFromLoadMode)
#4 0x00000104d4eba0 in AwakeFromLoadQueue::AwakeFromLoadAllQueues(AwakeFromLoadMode, bool){noformat}
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Resolution Note (fix version 6000.2.0b2):
Fix for this issue is available on Unity 6000.2.0b2 and above
Resolution Note (fix version 6000.1.4f1):
Fix for this issue is available on Unity 6000.1.4f1 and above
Resolution Note (fix version 6000.0.50f1):
Fix for this issue is available on Unity 6000.0.50f1 and above