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Fixed
Fixed in 6000.0.49f1, 6000.1.2f1, 6000.2.0a11
Votes
0
Found in
6000.0.46f1
6000.1.0b14
6000.2.0a8
Issue ID
UUM-102784
Regression
Yes
Crash on Collider::FindNewAttached when parenting a GameObject in OnDisable and the script component is above the collider
Reproduction steps:
1. Open the attached project "CrashProject"
2. Enter the play mode
Expected result: The child GameObject is parented during OnDisable()
Actual result: Editor crashes
Reproducible with: 2023.3.0a4, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Not reproducible with: 2022.3.61f1, 2023.3.0a3
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FFE89184058 (Unity) Collider::FindNewAttached
0x00007FFE8918646E (Unity) Collider::ParentingChanged
0x00007FFE891B4C51 (Unity) PhysicsManager::HandleColliderHierarchyChanges
0x00007FFE89124F3F (Unity) TransformHierarchyChangeDispatch::DispatchSelfAndAllChildren{noformat}
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Resolution Note (fix version 6000.2.0a11):
Fixed Crash in Collider::FindNewAttached when parenting a root GameObject in OnDisable
Resolution Note (fix version 6000.1.2f1):
Fixed Crash in Collider::FindNewAttached when parenting a root GameObject in OnDisable
Resolution Note (fix version 6000.0.49f1):
Fixed Crash in Collider::FindNewAttached when parenting a root GameObject in OnDisable