Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.44f1
6000.0.18f1
6000.2.0a1
7000.0.0a1
Issue ID
UUM-79809
Regression
No
Crash on CachedWriter::Write when building a specific project with a default runtime TSS
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Build the project
Expected result: The project is built
Actual result: Editor crashes
Reproducible with: 2022.3.44f1, 6000.0.18f1
Couldn’t test with: 2021.3.43f1 (Package errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
Does not crash after deleting “TSS“ and building
When creating a TSS file {{No texture data available.}} error is thrown
To reproduce on 6000.x comment out lines in the scripts that have errors.
First few lines of stack trace:
{noformat}0x00007ff68de544b2 (Unity) CachedWriter::Write
0x00007ff68e233afa (Unity) StreamedBinaryWrite::TransferResourceImage
0x00007ff68dc40202 (Unity) Texture2D::Transfer<StreamedBinaryWrite>
0x00007ff68e21e7f3 (Unity) SerializedFile::WriteObject
0x00007ff68e20817e (Unity) PersistentManager::WriteFile
0x00007ff68e20a1df (Unity) PersistentManager::WriteFile{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance drops when TextMesh Pro UI layout rounding tolerance is disabled
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
- Visual artifacts when the normal map is using mipmap and Bilinear filtering or Point filtering in URP Lit shader
- Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDPR and importing Water Samples before
Add comment