Search Issue Tracker
Fixed
Fixed in 6000.0.22f1, 7000.0.0a2
Votes
0
Found in
6000.0.18f1
7000.0.0a1
Issue ID
UUM-79813
Regression
Yes
Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play mode on a specific project
Reproduction steps:
1. Open the attached project “CrashRepro"
2. Enter Play mode
3. If it does not crash exit play mode and repeat step 2 a few times
Expected result: Play mode starts
Actual result: Editor crashes
Reproducible with: 2023.3.0b8, 6000.0.18f1
Not reproducible with: 2021.3.44f1, 2022.3.46f1, 2023.3.0b7
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}
0x00007FFDCE434BD0 (Unity) `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute
0x00007FFDCD6A19CC (Unity) ujob_execute_job
0x00007FFDCD6A2EC7 (Unity) ujob_wait_for
0x00007FFDCD69CFA7 (Unity) CompleteFenceInternal
0x00007FFDCE443885 (Unity) SpeedTreeWindManager::UpdateWindAndWriteWindParams
0x00007FFDCE4335DF (Unity) Tree::ComputeWindPropertiesForAllVisible{noformat}
CrashRepro: [https://drive.google.com/drive/folders/1bL6BByKurTrkIpBH_XDQSqqxx8h5gx-q?usp=drive_link]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
- [sw-unity-6-1] Scene view renders any light differently when more than one camera exists and neither have the "MainCamera" tag
Add comment