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Fixed

Fixed in 2021.3.38f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b15

Votes

2

Found in

2021.3.36f1

2022.3.21f1

2023.2.13f1

2023.3.0b10

6000.0.0b11

Issue ID

UUM-66549

Regression

Yes

Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller

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Reproduction steps:
1. Open the attached “repro-project“
2. In the Project window find and open the “Assets/Invector@MeleeCombat_Upperbody.controller“ Animator Controller
3. In the Animator window create an Empty State on the Base Layer (Right-click on the layer → Create State → Empty)
4. Delete the newly created Empty State
5. Observe the crash

Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10
Not reproducible with: 2022.3.18f1
Regressed in: 2022.3.19f1

Reproduced on: Windows 10
Not reproducible on: No other environment tested

First few lines of the stack trace:
0x00007ff6c3ea8232 (Unity) AnimatorStateMachine::RemoveTransitionsWithDeletingObject
0x00007ff6c3ea8232 (Unity) AnimatorStateMachine::RemoveTransitionsWithDeletingObject
0x00007ff6c3ea7a93 (Unity) AnimatorStateMachine::RemoveState
0x00007ff6c27beaf4 (Unity) AnimatorStateMachine_CUSTOM_RemoveStateInternal
0x000002b9f3583d54 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Animations.AnimatorStateMachine:RemoveStateInternal (UnityEditor.Animations.AnimatorStateMachine,UnityEditor.Animations.AnimatorState)

Comments (1)

  1. unity_Blackhand

    Mar 24, 2024 19:33

    Please fix this!

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