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Fixed in 3.1.2
Votes
1
Found in [Package]
2.3.0
Issue ID
1221972
Regression
No
Crash in ShaderLab::TexEnv::SetTextureInfo when running Play Mode for a while with an invalid Post Processing shader
How to reproduce:
1. Open user-submitted project (ML Shader play 2.zip)
2. Open the SampleScene
3. Note the immediate ArgumentExceptions in the Console window
4. Enter Play Mode and leave it running for a while
Expected result: the Editor does not eventually crash
Actual result: the Editor eventually crashes
Reproducible with: 2018.4.18f1, 2019.3.4f1, 2020.1.0a26, 2020.2.0a1
Could not test with: 2017.4.37f1
Reproducible with package versions: 0.1.7, 2.3.0
Notes:
Reproducible with any invalid shader(e.g. a material renamed to have a .hlsl extension)
The crash occurs after around 1000-5000 error messages are printed in Play Mode, lesser number with newer versions of Unity
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