Search Issue Tracker
Fixed
Fixed in 2023.2.0b16, 2023.3.0a12
Votes
0
Found in
2023.2.0b5
Issue ID
UUM-47270
Regression
No
[Crash] Editor crashes when changing AudioRandomContainer to pulse when in play mode
The editor crashes when having an audio source component set to loop and playing an audio random container while switching Automatic Trigger Mode from Offset to Pulse with Time = 0.00 s
Repro:
# Create an Audio Random Container (Assets > Create > Audio > Audio Random Container)
# Add a clip (attached bark single.wav) to the AudioClips list
# Set the Audio Random Container on an Audio Source component
# Set the Audio Source component loop to true
# Enter play mode
# Set the Automatic Trigger Mode on the Audio Random Container to Pulse while the audio source is playing
Expected: The Time for Pulse is either set to 0.01 s to avoid infinite clips OR the Audio Random Container stops playback
Actual: The editor crashes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (fix version 2023.3.0a12):
Fix crash when AudioSource set to loop with AudioRandomContainer set to automatic + pulse + time 0 (no randomization)
Resolution Note (fix version 2023.2.0b16):
Fix crash when AudioSource set to loop with AudioRandomContainer set to automatic + pulse + time 0 (no randomization)