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In Progress

Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X

In Progress in 6000.4.X

Votes

0

Found in

2021.3.45f1

2022.3.56f1

6000.0.36f1

6000.1.0b5

6000.2.0a4

6000.3.0a1

6000.5.0a1

7000.0.0a18

Issue ID

UUM-96725

Regression

No

Copying and pasting Animator Transitions leads to unexpected behaviour

-

Steps to reproduce:

  1. Open a Unity Project
  2. Open Undo History via Ctrl + U. Keep this open and viewable
  3. Create a new Animator Controller via Assets > Create > Animation > Animator Controller
  4. Create a new state with right-click > Create State > Empty
  5. Create a transition between New State and Exit by right-clicking on New State and clicking 'Make Transition' then dragging it onto Exit state
  6. Select the created transition
  7. Use the shortcut Ctrl + C to copy it
  8. Click anywhere on the Animator graph and either right-click > Paste or Ctrl + V to paste it

Actual results: Nothing appears to be pasted. However:

  • Undo History has added 'Paste State Machine Data' to the history
  • In the Inspector, the details of the pasted transition are written, even though it is nowhere viewable in the graph. The Inspector will say that it is a state between AnyState and the state the original transition went to (Exit in this case)

Expected results: One of two results is expected. Either, the transition is pasted fully and viewable in the graph, or they aren't able to be copied/pasted at all

Reproducible with versions: 7000.0.0a18, 6000.1.0b5, 2022.3.56f1, 2021.3.45f1, 2021.3.0f1

Not reproducible with versions:

Can't test with versions:

Tested on (OS): Windows 11

Notes:

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