Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.6f1
Issue ID
1056469
Regression
No
Particle sorting is incorrect with ortho camera with negative near clipping plane when using sort by distance
To reproduce:
1. Open project
2. Change SampleScene Camera projection to Perspective
3. Play 'SampleScene', notice that particles in game and scene view look identical
4. Change Camera projection to Orthographic
5. Play 'SampleScene', notice that particles in game view are not rendered properly(gifs attached)
Reproduced: 2017.1.4p1, 2017.2.3f1, 2017.3.2f1, 2017.4.6f1, 2018.1.9f1, 2018.2.0f2, 2018.3.0a4
Note: unexpected behavior appears when Clipping Planes 'Near' is set to a negative number
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment