Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-97701
Regression
No
Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
Reproduction steps:
1. Open the attached “IN-93796.zip” project
2. Open the “SampleScene”
3. Open the “TestShader.shadergraph” from the Project Window
4. Observe the Main Preview of the shader
5. Open the Game view
6. Observe the GameObjects with the applied shader
Expected result: The Main Preview view matches the applied shader material on the GameObjects
Actual result: The Sub Graph is ignored and the shader looks different in the Game view
Reproducible with: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproduced on: Windows 10 (User reported), Windows 11
Not reproduced on: No other environment tested
Notes:
- The shader looks correct in Node and Main Preview
- Does not reproduce without the Voronoi node
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tooltip messages should be presented in human language not in code strings
- [Linux] Editor doesn’t auto reload when an Asset is imported or a Script is changed
- MouseDownEvent is triggered when changing from Scene view to Game view
- "GlobalObjectIdentifierToObjectSlow" returns Null when retrieving "GlobalObjectId" from GameObject inside a Prefab
- Shader is invisible in the Build when using BiRP on Meta Quest 2
Add comment