Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b8
Issue ID
968854
Regression
No
CommandBuffer is not executed for the right eye when StereoCamera is attached
How to reproduce:
1. Open attached Unity project "Unity-bug-Shadowmap.zip"
2. Load scene "test"
3. Enter the Play mode
Expected result: Triangles are visible on the both eyes.
Actual result: Triangle is visible only on the left eye.
Workaround: Add second camera. For each camera set different target eyes: left and right.
Reproducible with: 2018.1.0a5, 2017.3.0b11, 2017.2.0p3, 2017.1.2p3, 5.6.4p3.
Note: This is visible in the Shadowmap. See Light "CommandBuffer Bug.png" (attached by user).
Comments (1)
-
jjxtra
Jan 04, 2018 02:36
This bug happens in single pass INSTANCED stereo for me. Multi pass and regular stereo single work fine.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (2018.1.X):
This is intentional. As previously stated the shadow map is only rendered once, so light events related to it will only happen once per frame. Therefore a separate camera should be used to fulfill your needs.