Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b8
Issue ID
968854
Regression
No
CommandBuffer is not executed for the right eye when StereoCamera is attached
How to reproduce:
1. Open attached Unity project "Unity-bug-Shadowmap.zip"
2. Load scene "test"
3. Enter the Play mode
Expected result: Triangles are visible on the both eyes.
Actual result: Triangle is visible only on the left eye.
Workaround: Add second camera. For each camera set different target eyes: left and right.
Reproducible with: 2018.1.0a5, 2017.3.0b11, 2017.2.0p3, 2017.1.2p3, 5.6.4p3.
Note: This is visible in the Shadowmap. See Light "CommandBuffer Bug.png" (attached by user).
Comments (1)
-
jjxtra
Jan 04, 2018 02:36
This bug happens in single pass INSTANCED stereo for me. Multi pass and regular stereo single work fine.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note (2018.1.X):
This is intentional. As previously stated the shadow map is only rendered once, so light events related to it will only happen once per frame. Therefore a separate camera should be used to fulfill your needs.