Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.6f1
2023.1.0a1
2023.2.0b2
2023.3.0a1
Issue ID
UUM-8278
Regression
Yes
Color correction in the Scene changes when enabling second Camera with Tonemapping and Color Grading disabled
Reproduction steps:
1. Open the attached '1420863-sample' project
2. Open the 'TestScene'
3. Enter Play mode
4. Press the spacebar
Expected result: Color correction remains the same
Actual result: Color correction in the Scene slightly changes
Reproducible with: 2022.1.0a16, 2022.1.4f1, 2022.2.0a18, 2023.1.0a1
Not reproducible with: 2020.3.35f1, 2021.3.4f1, 2022.1.0a15
Reproduced on: macOS 11.6 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
This can no longer be replicated, seems a fix for this has landed elsewhere. Will monitor to check but looks good