Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0b2
2019.3.0b3
2020.1.0a5
Issue ID
1184422
Regression
Yes
[Mac] Crash on __pthread_kill when Skinned Mesh Renderer is used with Cloth component
How to reproduce:
1. Open attached project
2. Open SampleScene
3. Select arrisa model
Crash on Mac reproducible with: 2019.3.0b2, 2019.3.0b5, 2020.1.0a5
Crash on Mac not reproducible with: 2017.4.32f1, 2018.4.10f1, 2019.1.14f1, 2019.2.7f2, 2019.3.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a12