Search Issue Tracker
Fixed
Fixed in 1.8.0-pre.1
Votes
0
Found in [Package]
1.8.0-pre.1
Issue ID
UVSB-2388
Regression
Yes
Classes from a custom assembly are not available when creating a Node in Script Graph window
How to reproduce:
1. Open the user’s attached project
2. Go to Edit > Project Settings > Visual Scripting and click Regenerate Nodes
3. Open Assets/TestGraph.asset
4. In the Script Graph window search for “Test Class“ when creating a Node
Expected result: Test Class 01, Test Class 02, and Test Class 03 classes are present when creating a Node
Actual result: Only Test Class 03 class is present when creating a Node
Reproducible with: 1.7.7 (2021.3.3f1, 2022.1.1f1), 1.7.8 (2022.2.0a17)
Not reproducible with: 1.7.6 (2021.3.3f1), 1.8.0-pre.1 (2023.1.0a1)
Couldn’t test with: 2019.4.40f1, 2020.3.36f1 (Visual Scripting package is not available)
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
Add comment