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By Design

Votes

0

Found in [Package]

3.1.2

Issue ID

CMCL-1628

Regression

No

Cinemachine Orbit Style size is functionally scaled down when The "Inherit Position" blend hint is enabled

Package: Cinemachine Classic

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How to reproduce:
1. Open the “IN-89881-CinemachineInheritPosBug.zip“ project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the distance from the camera to the “Player“ GameObject after the transition in the Game view
5. Exit Play Mode
6. Select “1st Cam“ GameObject in the Hierarchy
7. Enable the “Inherit Position“ option in the drop-down in the Inspector
8. Enter Play Mode
9. Observe the distance from the camera to the “Player“ GameObject after the transition in the Game view

Expected result: The distance between the camera and the “Player“ GameObject stays the same
Actual result: The distance between the camera and the “Player“ GameObject is smaller compared to before enabling “Inherit Position“

Reproducible in: 3.0.1, 3.1.2 (2022.3.55f1, 6000.0.32f1, 6000.1.0a9)
Could not test in: 2.10.3 (2021.3.47f1, 2022.3.55f1) (complicated refactoring)

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

Notes:
- In the Scene view, the three rings around the “Player“ GameObject are scaled-down when Play Mode is entered
- In the Inspector, the three-ring size properties do not change
- Functionally the Inherit Position is used to inherit the blending-out camera position to not have a sudden jump across the difference in camera positions

  1. Resolution Note:

    This is not a bug. InheritPosition for OrbitalFollow chooses axis values that will most closely reproduce the outgoing camera's position. That includes the Radial axis, which in this case is choosing the smallest legal value, at the low end of the specified range.

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